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This is the verbatim text of the devicebuttonmanager.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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#ifndef DEVICE_BUTTON_MANAGER_H
#define DEVICE_BUTTON_MANAGER_H
#include <qobject.h>
#include <qvaluelist.h>
#include <qstring.h>
#include <qtopia/devicebutton.h>
class ServiceRequest;
class QTOPIA_EXPORT DeviceButtonManager : QObject {
Q_OBJECT
public:
static DeviceButtonManager& instance();
/**
* Returns the available buttons on this device. The number and location
* of buttons will vary depending on the device. Button numbers will be assigned
* by the device manufacturer and will be from most preferred button to least preffered
* button. Note that this list only contains "user mappable" buttons.
*/
const QValueList<DeviceButton>& buttons() const;
/**
* Returns the DeviceButton for the \a keyCode. If \a keyCode is not found, it
* returns 0L
*/
const DeviceButton* buttonForKeycode(ushort keyCode);
void remapPressedAction(int button, const ServiceRequest& qcopMessage);
void remapHeldAction(int button, const ServiceRequest& qcopMessage);
void factoryResetButtons();
protected:
DeviceButtonManager();
virtual ~DeviceButtonManager();
private slots:
void received(const QCString& message, const QByteArray& data);
private:
void loadButtons(bool factory=FALSE);
static DeviceButtonManager* m_Instance;
QValueList<DeviceButton> m_Buttons;
};
#define QTOPIA_DEFINED_DEVICEBUTTONMANAGER
#include <qtopia/qtopiawinexport.h>
#endif
| Copyright © 2001-2005 Trolltech | Trademarks | Qtopia version 2.1.1
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