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This is the verbatim text of the qprocess.h include file. It is provided only for illustration; the copyright remains with Trolltech.
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** Copyright (C) 2000-2005 Trolltech AS. All rights reserved.
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**
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** under the terms of the GNU General Public License as published by the
** Free Software Foundation; either version 2 of the License, or (at your
** option) any later version.
**
** A copy of the GNU GPL license version 2 is included in this package as
** LICENSE.GPL.
**
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** WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
** See the GNU General Public License for more details.
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** the code of this program with Qtopia applications copyrighted, developed
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** licensed under the Qtopia Personal Use License Agreement. If you modify
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#ifndef QPROCESS_H
#define QPROCESS_H
#include <qtopia/qpeglobal.h>
#ifndef QT_H
#include <qobject.h>
#include <qstringlist.h>
#include <qdir.h>
#endif // QT_H
#ifndef QT_NO_PROCESS
class QProcessPrivate;
class QTOPIA_EXPORT QProcess : public QObject
{
Q_OBJECT
public:
QProcess( QObject *parent=0, const char *name=0 );
QProcess( const QString& arg0, QObject *parent=0, const char *name=0 );
QProcess( const QStringList& args, QObject *parent=0, const char *name=0 );
~QProcess();
// set and get the arguments and working directory
QStringList arguments() const;
void clearArguments();
virtual void setArguments( const QStringList& args );
virtual void addArgument( const QString& arg );
#ifndef QT_NO_DIR
QDir workingDirectory() const;
virtual void setWorkingDirectory( const QDir& dir );
#endif
// priority
int priority() const;
void setPriority(int);
// set and get the comms wanted
enum Communication { Stdin=0x01, Stdout=0x02, Stderr=0x04, DupStderr=0x08 };
void setCommunication( int c );
int communication() const;
// start the execution
virtual bool start( QStringList *env=0 );
virtual bool launch( const QString& buf, QStringList *env=0 );
virtual bool launch( const QByteArray& buf, QStringList *env=0 );
// inquire the status
bool isRunning() const;
bool normalExit() const;
int exitStatus() const;
// reading
virtual QByteArray readStdout();
virtual QByteArray readStderr();
bool canReadLineStdout() const;
bool canReadLineStderr() const;
virtual QString readLineStdout();
virtual QString readLineStderr();
// get platform dependent process information
#if defined(Q_OS_WIN32)
typedef void* PID;
#else
typedef long Q_LONG;
typedef Q_LONG PID;
#endif
PID processIdentifier();
void flushStdin();
signals:
void readyReadStdout();
void readyReadStderr();
void processExited();
void wroteToStdin();
void launchFinished();
public slots:
// end the execution
void tryTerminate() const;
void kill() const;
// input
virtual void writeToStdin( const QByteArray& buf );
virtual void writeToStdin( const QString& buf );
virtual void closeStdin();
protected: // ### or private?
void connectNotify( const char * signal );
void disconnectNotify( const char * signal );
private:
void setIoRedirection( bool value );
void setNotifyOnExit( bool value );
void setWroteStdinConnected( bool value );
void init();
void reset();
#if defined(Q_OS_WIN32)
uint readStddev( HANDLE dev, char *buf, uint bytes );
#endif
bool scanNewline( bool stdOut, QByteArray *store );
QByteArray* bufStdout();
QByteArray* bufStderr();
void consumeBufStdout( int consume );
void consumeBufStderr( int consume );
private slots:
void socketRead( int fd );
void socketWrite( int fd );
void timeout();
void closeStdinLaunch();
private:
QProcessPrivate *d;
#ifndef QT_NO_DIR
QDir workingDir;
#endif
QStringList _arguments;
int exitStat; // exit status
bool exitNormal; // normal exit?
bool ioRedirection; // automatically set be (dis)connectNotify
bool notifyOnExit; // automatically set be (dis)connectNotify
bool wroteToStdinConnected; // automatically set be (dis)connectNotify
bool readStdoutCalled;
bool readStderrCalled;
int comms;
friend class QProcessPrivate;
#if defined(Q_OS_UNIX) || defined(_OS_UNIX) || defined(UNIX)
friend class QProcessManager;
friend class QProc;
#endif
};
#endif // QT_NO_PROCESS
#endif // QPROCESS_H
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