| Anjuta Developers Reference Manual | ||||
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| Top | Description | Object Hierarchy | Implemented Interfaces | ||||
#include <libanjuta/e-splash.h> struct ESplash; struct ESplashClass; void e_splash_construct (ESplash *splash,GdkPixbuf *splash_image_pixbuf,gint progressbar_position); GtkWidget * e_splash_new (const char *image_file,gint progressbar_position); void e_splash_set (ESplash *splash,GdkPixbuf *icon_pixbuf,const gchar *title,const gchar *desc,gfloat progress_percentage);
GObject +----GInitiallyUnowned +----GtkWidget +----GtkContainer +----GtkBin +----GtkWindow +----ESplash
void e_splash_construct (ESplash *splash,GdkPixbuf *splash_image_pixbuf,gint progressbar_position);
Construct splash with splash_image_pixbuf as the splash image.
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A pointer to an ESplash widget |
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The pixbuf for the image to appear in the splash dialog |
GtkWidget * e_splash_new (const char *image_file,gint progressbar_position);
Create a new ESplash widget.
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Splash image file |
Returns : |
A pointer to the newly created ESplash widget. |
void e_splash_set (ESplash *splash,GdkPixbuf *icon_pixbuf,const gchar *title,const gchar *desc,gfloat progress_percentage);
Set the current progress/icon/text.
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A pointer to an ESplash widget |
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Pixbuf for the icon to be added |
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Title. |
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Description. |
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percentage of progress. |