Each material has the following properties.
EZ_EMISSION emissive color.
EZ_AMBIENT ambient color.
EZ_DIFFUSE diffuse color.
EZ_SPECULAR specular color.
EZ_SHININESS specular exponent.
EZ_COLOR_INDICES indices for lighting on
color map mode.
These properties are set by
void EZ_Materialfv(int face, int propName, float *prop)
Here are the default material properties.
| emissive color | (0.0, 0.0, 0.0) |
| ambient color | (0.2, 0.2, 0.2) |
| diffuse color | (0.8, 0.8, 0.8) |
| specular color | (0.0, 0.0, 0.0) |
| shininess | 0.0 |
| color indices | 0.0 1.0 1.0 |