| libempathy Reference Manual | ||||
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| Top | Description | Object Hierarchy | Properties | Signals | ||||
EmpathyContact;
EmpathyAvatar;
enum EmpathyCapabilities;
EmpathyContact * empathy_contact_new (TpContact *tp_contact);
EmpathyContact * empathy_contact_new_for_log (EmpathyAccount *account,
const gchar *id,
const gchar *name,
gboolean is_user);
TpContact * empathy_contact_get_tp_contact (EmpathyContact *contact);
const gchar * empathy_contact_get_id (EmpathyContact *contact);
void empathy_contact_set_id (EmpathyContact *contact,
const gchar *id);
const gchar * empathy_contact_get_name (EmpathyContact *contact);
void empathy_contact_set_name (EmpathyContact *contact,
const gchar *name);
EmpathyAvatar * empathy_contact_get_avatar (EmpathyContact *contact);
void empathy_contact_set_avatar (EmpathyContact *contact,
EmpathyAvatar *avatar);
EmpathyAccount * empathy_contact_get_account (EmpathyContact *contact);
TpConnection * empathy_contact_get_connection (EmpathyContact *contact);
TpConnectionPresenceType empathy_contact_get_presence (EmpathyContact *contact);
void empathy_contact_set_presence (EmpathyContact *contact,
TpConnectionPresenceType presence);
const gchar * empathy_contact_get_presence_message
(EmpathyContact *contact);
void empathy_contact_set_presence_message
(EmpathyContact *contact,
const gchar *message);
guint empathy_contact_get_handle (EmpathyContact *contact);
void empathy_contact_set_handle (EmpathyContact *contact,
guint handle);
EmpathyCapabilities empathy_contact_get_capabilities (EmpathyContact *contact);
void empathy_contact_set_capabilities (EmpathyContact *contact,
EmpathyCapabilities capabilities);
gboolean empathy_contact_is_user (EmpathyContact *contact);
void empathy_contact_set_is_user (EmpathyContact *contact,
gboolean is_user);
gboolean empathy_contact_is_online (EmpathyContact *contact);
const gchar * empathy_contact_get_status (EmpathyContact *contact);
gboolean empathy_contact_can_voip (EmpathyContact *contact);
gboolean empathy_contact_can_send_files (EmpathyContact *contact);
guint empathy_contact_hash (gconstpointer key);
void empathy_contact_load_avatar_data (EmpathyContact *contact,
const guchar *data,
const gsize len,
const gchar *format,
const gchar *token);
gboolean empathy_contact_load_avatar_cache (EmpathyContact *contact,
const gchar *token);
#define EMPATHY_TYPE_AVATAR
GType empathy_avatar_get_type (void);
EmpathyAvatar * empathy_avatar_new (guchar *data,
gsize len,
gchar *format,
gchar *token,
gchar *filename);
EmpathyAvatar * empathy_avatar_ref (EmpathyAvatar *avatar);
void empathy_avatar_unref (EmpathyAvatar *avatar);
gboolean empathy_avatar_save_to_file (EmpathyAvatar *avatar,
const gchar *filename,
GError **error);
"account" EmpathyAccount* : Read / Write / Construct Only "avatar" EmpathyAvatar* : Read / Write "capabilities" EmpathyCapabilities : Read / Write / Construct "handle" guint : Read / Write "id" gchar* : Read / Write "is-user" gboolean : Read / Write "location" GHashTable* : Read "name" gchar* : Read / Write "presence" guint : Read / Write "presence-message" gchar* : Read / Write "tp-contact" TpContact* : Read / Write / Construct Only
typedef struct {
guchar *data;
gsize len;
gchar *format;
gchar *token;
gchar *filename;
guint refcount;
} EmpathyAvatar;
typedef enum {
EMPATHY_CAPABILITIES_NONE = 0,
EMPATHY_CAPABILITIES_AUDIO = 1 << 0,
EMPATHY_CAPABILITIES_VIDEO = 1 << 1,
EMPATHY_CAPABILITIES_FT = 1 << 2,
EMPATHY_CAPABILITIES_STREAM_TUBE = 1 << 3,
EMPATHY_CAPABILITIES_UNKNOWN = 1 << 7
} EmpathyCapabilities;
EmpathyContact * empathy_contact_new (TpContact *tp_contact);
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EmpathyContact * empathy_contact_new_for_log (EmpathyAccount *account, const gchar *id, const gchar *name, gboolean is_user);
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TpContact * empathy_contact_get_tp_contact (EmpathyContact *contact);
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const gchar * empathy_contact_get_id (EmpathyContact *contact);
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void empathy_contact_set_id (EmpathyContact *contact, const gchar *id);
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const gchar * empathy_contact_get_name (EmpathyContact *contact);
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void empathy_contact_set_name (EmpathyContact *contact, const gchar *name);
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EmpathyAvatar * empathy_contact_get_avatar (EmpathyContact *contact);
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void empathy_contact_set_avatar (EmpathyContact *contact, EmpathyAvatar *avatar);
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EmpathyAccount * empathy_contact_get_account (EmpathyContact *contact);
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TpConnection * empathy_contact_get_connection (EmpathyContact *contact);
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TpConnectionPresenceType empathy_contact_get_presence (EmpathyContact *contact);
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void empathy_contact_set_presence (EmpathyContact *contact, TpConnectionPresenceType presence);
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const gchar * empathy_contact_get_presence_message (EmpathyContact *contact);
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void empathy_contact_set_presence_message
(EmpathyContact *contact,
const gchar *message);
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guint empathy_contact_get_handle (EmpathyContact *contact);
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void empathy_contact_set_handle (EmpathyContact *contact, guint handle);
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EmpathyCapabilities empathy_contact_get_capabilities (EmpathyContact *contact);
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void empathy_contact_set_capabilities (EmpathyContact *contact, EmpathyCapabilities capabilities);
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gboolean empathy_contact_is_user (EmpathyContact *contact);
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void empathy_contact_set_is_user (EmpathyContact *contact, gboolean is_user);
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gboolean empathy_contact_is_online (EmpathyContact *contact);
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const gchar * empathy_contact_get_status (EmpathyContact *contact);
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gboolean empathy_contact_can_voip (EmpathyContact *contact);
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gboolean empathy_contact_can_send_files (EmpathyContact *contact);
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void empathy_contact_load_avatar_data (EmpathyContact *contact, const guchar *data, const gsize len, const gchar *format, const gchar *token);
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gboolean empathy_contact_load_avatar_cache (EmpathyContact *contact, const gchar *token);
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EmpathyAvatar * empathy_avatar_new (guchar *data, gsize len, gchar *format, gchar *token, gchar *filename);
Create a EmpathyAvatar from the provided data. This function takes the
ownership of data, format, token and filename.
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the avatar data |
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the size of avatar data |
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the mime type of the avatar image |
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the token of the avatar |
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the filename where the avatar is stored in cache |
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a new EmpathyAvatar |
EmpathyAvatar * empathy_avatar_ref (EmpathyAvatar *avatar);
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gboolean empathy_avatar_save_to_file (EmpathyAvatar *avatar, const gchar *filename, GError **error);
Save the avatar to a file named filename
"account" property"account" EmpathyAccount* : Read / Write / Construct Only
The account associated with the contact.
"capabilities" property"capabilities" EmpathyCapabilities : Read / Write / Construct
Capabilities of the contact.
Default value: EMPATHY_CAPABILITIES_UNKNOWN
"presence" property"presence" guint : Read / Write
Presence of contact.
Allowed values: <= 9
Default value: 0
"presence-message" property"presence-message" gchar* : Read / Write
Presence message of contact.
Default value: NULL
"tp-contact" property"tp-contact" TpContact* : Read / Write / Construct Only
The TpContact associated with the contact.
"presence-changed" signalvoid user_function (EmpathyContact *empathycontact, guint arg1, guint arg2, gpointer user_data) : Run Last
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the object which received the signal. |
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user data set when the signal handler was connected. |