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java.lang.Objectjavoids.BasicSprite
javoids.Sprite
javoids.GravityPoint
javoids.Singularity
public final class Singularity
A singularity (not quite, but close enough). This is used for white and black holes. White holes repel and sometimes create Javoids. Black holes attract and destroy anything that enters them.
| Nested Class Summary |
|---|
| Nested classes/interfaces inherited from class javoids.BasicSprite |
|---|
BasicSprite.Collision, BasicSprite.Gravity |
| Field Summary | |
|---|---|
private static double |
DEFAULT_MOVING_CHANCE
the default chance that a singularity will move |
protected static int |
DEFAULT_SIZE
the sprite's default size |
private int |
initialSize
the initial size of the singularity |
static int |
MAX_NUMBER
The maximum number of these sprites allowed in the game |
protected static int |
MAX_SIZE
the sprite's maximum size |
protected static int |
MIN_SIZE
the sprite's minimum size |
private static long |
serialVersionUID
This is the version used for serializing/deserializing (storing/retrieving) this object |
| Fields inherited from class javoids.GravityPoint |
|---|
DEFAULT_AGING_RATE, DEFAULT_DURATION, MAX_DEATHS, MAX_DURATION, MAXIMUM_DAMAGE_CAPACITY |
| Fields inherited from class javoids.BasicSprite |
|---|
size |
| Constructor Summary | |
|---|---|
Singularity(BasicSprite parent,
Health health,
Move move,
int _size)
Constructor |
|
| Method Summary | |
|---|---|
int |
collide(BasicSprite sprite,
BasicSprite.Collision collisionType)
|
int |
collide(Explosion sprite,
BasicSprite.Collision collisionType)
|
int |
collide(Shield sprite,
BasicSprite.Collision collisionType)
|
int |
collide(ShieldedSprite sprite,
BasicSprite.Collision collisionType)
|
int |
collide(Singularity sprite,
BasicSprite.Collision collisionType)
|
int |
getDefaultSize()
|
double |
getMass()
|
int |
getMaximumSize()
|
int |
getMinimumSize()
|
void |
grow(int amount)
Cause a singularity to change its size. |
void |
move()
Move the singularity if it moves at all. |
void |
setGravity(BasicSprite.Gravity gravity)
set the sprite's gravity |
private void |
setShape()
Set the shape and colors of the singularity (based on the gravity type). |
void |
setSize(int _size)
set the sprite's size |
java.lang.String |
toString()
Provide a String representation of this object. |
| Methods inherited from class javoids.GravityPoint |
|---|
getImageNumber |
| Methods inherited from class javoids.Sprite |
|---|
draw, getAreas, getColors, getMultiplier, getOriginalImage, getShape, setAreas, setColors, setColors, setImage, setShape |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
|---|
private static final long serialVersionUID
public static final int MAX_NUMBER
private static final double DEFAULT_MOVING_CHANCE
protected static final int MAX_SIZE
protected static final int MIN_SIZE
protected static final int DEFAULT_SIZE
private int initialSize
| Constructor Detail |
|---|
public Singularity(BasicSprite parent,
Health health,
Move move,
int _size)
parent - the parent of this spritehealth - the health informationmove - the movment information_size - the size this should be| Method Detail |
|---|
public int getDefaultSize()
getDefaultSize in interface SizesgetDefaultSize in class GravityPointpublic int getMaximumSize()
getMaximumSize in interface SizesgetMaximumSize in class GravityPointpublic int getMinimumSize()
getMinimumSize in interface SizesgetMinimumSize in class GravityPointpublic void setSize(int _size)
BasicSprite
setSize in class GravityPoint_size - the size to set for this spritepublic double getMass()
getMass in class GravityPointpublic void setGravity(BasicSprite.Gravity gravity)
BasicSprite
setGravity in class BasicSpritegravity - the gravity type to use for the singularityprivate void setShape()
public void grow(int amount)
amount - the amount to make the singularity grow.public void move()
move in class BasicSprite
public int collide(Singularity sprite,
BasicSprite.Collision collisionType)
sprite - The sprite that is colliding into this sprite.collisionType - The type of interaction required for this collision (shield on shield etc).
public int collide(BasicSprite sprite,
BasicSprite.Collision collisionType)
collide in class BasicSpritesprite - The sprite that is colliding into this sprite.collisionType - The type of interaction required for this collision (shield on shield etc).
public int collide(Explosion sprite,
BasicSprite.Collision collisionType)
sprite - The sprite that is colliding into this sprite.collisionType - The type of interaction required for this collision (shield on shield etc).
public int collide(Shield sprite,
BasicSprite.Collision collisionType)
sprite - The sprite that is colliding into this sprite.collisionType - The type of interaction required for this collision (shield on shield etc).
public int collide(ShieldedSprite sprite,
BasicSprite.Collision collisionType)
sprite - The sprite that is colliding into this sprite.collisionType - The type of interaction required for this collision (shield on shield etc).
public java.lang.String toString()
toString in class GravityPoint
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