|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use ddf.minim | |
|---|---|
| ddf.minim | |
| ddf.minim.analysis | |
| ddf.minim.effects | |
| ddf.minim.javasound | |
| ddf.minim.signals | |
| ddf.minim.spi | |
| Classes in ddf.minim used by ddf.minim | |
|---|---|
| AudioBuffer
An AudioBuffer is specifically a buffer of floating point samples
corresponding to a single channel of streaming audio. |
|
| AudioEffect
An AudioEffect is anything that can process one or two float
arrays. |
|
| AudioInput
An AudioInput provides no extra functionality over what
AudioSource does, it exists simply for the sake of having a class named
for input from the system. |
|
| AudioListener
An AudioListener can be used to monitor Recordable
objects. |
|
| AudioMetaData
AudioMetaData provides information commonly found in ID3 tags. |
|
| AudioOutput
An AudioOutput is used to generate audio with
AudioSignals. |
|
| AudioPlayer
An AudioPlayer is used for playing an
AudioRecording. |
|
| AudioRecorder
An AudioRecorder can be used to record audio that is being
played by a Recordable object. |
|
| AudioSample
An AudioSample is a special kind of file playback that allows
you to repeatedly trigger an audio file. |
|
| AudioSignal
If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface. |
|
AudioSnippet
AudioSnippet is a simple wrapper around a JavaSound
Clip (It isn't called AudioClip because that's an interface
defined in the package java.applet). |
|
| AudioSource
An AudioSource is a kind of wrapper around an
AudioStream. |
|
| BufferedAudio
|
|
Controller
Controller is the base class of all Minim classes that deal
with audio I/O. |
|
| Effectable
An Effectable object is simply one that can have
AudioEffects attached to it. |
|
Playable
Playable defines functionality that you would expect from a tapedeck
or CD player. |
|
Polyphonic
Polyphonic describes an object that can have multiple
AudioSignals attached to it. |
|
| Recordable
A Recordable object is one that can provide a program with
floating point samples of the audio passing through it. |
|
| Triggerable
|
|
| Classes in ddf.minim used by ddf.minim.analysis | |
|---|---|
| AudioBuffer
An AudioBuffer is specifically a buffer of floating point samples
corresponding to a single channel of streaming audio. |
|
| Classes in ddf.minim used by ddf.minim.effects | |
|---|---|
| AudioEffect
An AudioEffect is anything that can process one or two float
arrays. |
|
| Classes in ddf.minim used by ddf.minim.javasound | |
|---|---|
| AudioSample
An AudioSample is a special kind of file playback that allows
you to repeatedly trigger an audio file. |
|
| Recordable
A Recordable object is one that can provide a program with
floating point samples of the audio passing through it. |
|
| Classes in ddf.minim used by ddf.minim.signals | |
|---|---|
| AudioListener
An AudioListener can be used to monitor Recordable
objects. |
|
| AudioSignal
If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface. |
|
| Classes in ddf.minim used by ddf.minim.spi | |
|---|---|
| AudioEffect
An AudioEffect is anything that can process one or two float
arrays. |
|
| AudioListener
An AudioListener can be used to monitor Recordable
objects. |
|
| AudioMetaData
AudioMetaData provides information commonly found in ID3 tags. |
|
| AudioSample
An AudioSample is a special kind of file playback that allows
you to repeatedly trigger an audio file. |
|
| AudioSignal
If you want to write an audio generating class to work with Minim, you must implement the AudioSignal interface. |
|
| Recordable
A Recordable object is one that can provide a program with
floating point samples of the audio passing through it. |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||